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Rod of the pact keeper dmg 5e
Rod of the pact keeper dmg 5e






rod of the pact keeper dmg 5e
  1. #Rod of the pact keeper dmg 5e mods#
  2. #Rod of the pact keeper dmg 5e plus#

Mystics can still add an enhancement bonus of +1/2/3, and it would help out Pact Weapon Warlocks if Pact Weapon granted enhancement, either automatically or via another invocation. That is, flametongue has no flat enhancement bonus of +1/2/3, and just adds 2d6 fire. I would have liked to see that Warlocks could take advantage of weapons like Flametongue to the effect that the mystic does. and the damage potential might just catch up. Pact of the Blade can take any of the coolest BSF weapons, staff of magi/power, rods, etc. Rod of the Pact keeper is an obvious choice for progressing EB. I think if hex is factored in, its an even worse case for pact weapon warlock. Warlock does not have the armor, shield or saving throw proficiency of what you need facing melee 5e monsters.

rod of the pact keeper dmg 5e

In just the most vanilla comparison, there is little to no reward for risking melee combat. It takes a hell of a lot of investment to catch up with the straightforward EB. Single Target Greenflame Blade Greatsword (2d6 + str(5) + cha(5) +3d8) = 30.5 avg Regardless of the best interpretations of Pact of the Blade, I'm of the opinion that taking a Warlock into melee is a big mistake. I'm surprised it hasn't been mentioned more often as a benefit of Pact of the Blade, now I think about it. Or polearm/two-hand anything for the Polearm Master/Great Weapon Master feats. There's also the chance to do SA damage or to use things as Monk weapons that you normally couldn't use (just change them to the biggest finesse weapon you can). Lots of +d6Īctually, are there any really weird nets with binding features that you could rather dubiously bring back as mêlée/ranged/thrown weapons? I can't find any in the DMG, but maybe in the play test or published adventures.ĭwarven Thrower could be nice as a larger weapon. Could make for a pretty scary amount of damage with Hex on top of it all. Flame Tongue/Frost Brand should work fine as bows or slings by their wording without the combo above.

#Rod of the pact keeper dmg 5e mods#

Might also be a nice way of getting mêlée-only mods onto a ranged weapon if 5th ever goes down that path. So no Flame Tongue or Frost Brand sword/*Sling* and Magic Stone combo. It seems like Magic Stone would ignore the launcher's properties all together. It doesn't say it removes the weapon's bonus, but it does say it's a ranged spell attack, so would the launcher + count?

#Rod of the pact keeper dmg 5e plus#

It should in theory add to-hit plus of the sling to the pebble, but not to damage. Might have some synergy with a sling and the Magic Stone cantrip (EEPC). Shunt it off into dimensional space and bring it back as anything I guess. The rod’s possessor can dismiss the effect whenever he wishes before the maximum time period expires, but the rod can only be activated once per week.Or a cross/bow, sling, or even a net. If something else occupies the space that a traveler would be returning to, then his body is displaced a sufficient distance to provide the space required for reentry. When the rod’s effect expires, is dismissed, or is dispelled, all the affected creatures instantly reappear in the location they occupied when the rod was activated. If an unwilling creature succeeds at its save, other creatures beyond that point in a chain can still be affected by the rod. Unwilling creatures get a DC 17 Will save to negate the effect. Members of large groups can hold hands or otherwise maintain physical contact, allowing all connected creatures in a circle or a chain to be affected by the rod. Activating the rod (a standard action) causes the wielder and all creatures touching the rod to be transported instantaneously to the paradise. The climate is comfortable for all creatures present. Fresh water and food (fruits and vegetables only) are abundant. In this pocket paradise, creatures don’t age, and natural healing takes place at twice the normal rate. There the rod’s possessor and as many as 199 other creatures can stay in complete safety for a period of time-up to 200 days divided by the number of creatures affected. This item creates a nondimensional space, a pocket paradise. Aura strong conjuration CL 20th Slot none Price 61,000 gp Weight 5 lbs.








Rod of the pact keeper dmg 5e